KS Update #11: Cursed Artifacts! ready to sell your soul?

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chai
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KS Update #11: Cursed Artifacts! ready to sell your soul?

Postby chai » 18 Nov, 2016

What are cursed artifacts ?
In Hellhunter, “magic” is extremely rare, powerful, and always associated with darkness.
Today we’d like to talk about artifacts, which allow the user to access arcane powers, at the cost of a terrible curse.

Assembly
There are no free meals in Hellhunter, artifacts require expensive blueprints and rare materials, which are then assembled into the powerful items.
Each artifact will always require each of these gathering methods
• Use the blueprint story to help manually locate materials in haunted houses.
• Hunt specific enemies (e.g. shoelaces created from Kelpie hair)
• Quest rewards

Image

STALINGRAD BOOTS OF TORMENT
"Lieutenant Vasily Maslenkov, was known as the cat with nine lives during WW2’s battle of Stalingard.
One day he disappeared without a trace. Despite major research efforts .. all his platoon could ever find were these pair of worn boots, laying over a pool of blood."

Armor: 5 (medium)
Mobility: 80% (slightly restricted, no noise penalties)
Powers: 50% chance to dodge incoming projectiles
Curse: Rare chance for dark creepers to appear and attack user
Materials: Stalingrad’s outer, Stalingrad’s skull emblem, kelpie hair laces, werewolf sole, Silver eyelets

Image
Boots’ power - small chance to dodge

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Boots’ curse - dark creepers appear at the worst of times!

Nighteyes
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Re: KS Update #11: Cursed Artifacts! ready to sell your soul?

Postby Nighteyes » 19 Nov, 2016

Ummm....
Given that you said in the podcast that Shapeshifters weren't certain to be in the game at this point (yay for expansion potential) won't it be kinda hard to forge those boots at present?

chai
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Re: KS Update #11: Cursed Artifacts! ready to sell your soul?

Postby chai » 19 Nov, 2016

Nighteyes wrote:Ummm....
Given that you said in the podcast that Shapeshifters weren't certain to be in the game at this point (yay for expansion potential) won't it be kinda hard to forge those boots at present?


Haha props for the observation skills!

In case shapeshifters don't make it to the game, this would fall into the category of "quest rewards"
Either the actual hide as the reward, or a werewolf as a plot related boss ;)

Nighteyes
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Re: KS Update #11: Cursed Artifacts! ready to sell your soul?

Postby Nighteyes » 22 Nov, 2016

When I'm into something, I'm all in and that means reading everything about it if it seems feasible ^^

And the Idea of it being a drop in hide for actually makes a lot of sense...
it sets you up for a potential expansion pack down the road since you've already shown that shapeshifters are in the gameworld by dropping their hide as an item...
Stuff like that will be awesome for lore fans who notice them and can look forward to the shifters one day.

Nikriser
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Re: KS Update #11: Cursed Artifacts! ready to sell your soul?

Postby Nikriser » 23 Nov, 2016

Wow the artifacts are awesome!! :D

VampireHunterD
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Re: KS Update #11: Cursed Artifacts! ready to sell your soul?

Postby VampireHunterD » 23 Nov, 2016

Ditto, it's refreshing to finally see a different take on magical items.
Tbh kinda getting tired of rpgs where every 2nd item is magical.

Just posted an idea for ww2 pistol artifact here. :D


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